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Sara Pezzini isn't one to play games, but that's not stopping her from appearing in one.
At Comic-Con International in San Diego, Top Cow Productions announced its development of a "Witchblade" video game based on the comic book company's flagship character. But getting Sara from the paneled page to the digital realm isn't as easy as eviscerating a pack of thugs with a sentient artifact — there is a considerable amount of steps involved when it comes to bringing a video game to life, let alone a game based off of a comic book character. CBR News spoke with Top Cow President Matt Hawkins to learn more about the "Witchblade" game and its development process.
"I've been trying to develop a Witchblade video game for a very long time and developing video games on comic book properties is actually very hard," he told CBR. "With the costs of producing an Xbox 360 and PS3 game pushing $50 million now, [video game companies] want either massively preawareness branded properties or they want to internally generate and build their own characters, as you see with a lot of publishers."
Read the full coverage here.
Source: CBR
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