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Story-wise, Wanted: Weapons of Fate is not just a re-telling of the movie’s plot. Beginning literally a few hours after the end of the movie’s events, Weapons of Fate has you playing as unwitting protagonist Wesley across a slew of new environments, as well as ones familiar from the flick, although somewhat changed by the ravages of time.
Just walking into the room where the event was being held at a bar/gallery-space in San Francisco’s SOMA district, we were immediately struck by how the game has progressed visually. It’s a third-person view that you’re working with, with that slightly askew angle popularized by Gears of War. Obviously this is important for the game’s cover system, which is what you use to build up all that cool adrenaline that lets you do neat stuff like curve bullets in the air. READ MORE.
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