Thursday, April 23, 2009

REVIEW: Wanted: Weapons of Fate

This game, set in the Wanted movie universe, does so many things right. It’s a shame, then, that it took less than four hours to play.

Wanted: Weapons of Fate takes place both after and before the events of the movie. The game jumps back and forth between Wesley (in the “present”) and his father, Cross (in the past), as we discover more about the international Fraternities and how Wesley came to be. If you liked the story of Wanted the movie, you’ll enjoy the story of this game quite a bit. It’s all handled well, acted well, and directed well. The cinematic sequences in the game all look like they could be scenes from another movie, though a few had really odd resolution drops, causing blocky and pixilated images to show up on screen. Other than that, this was a cool story with the same not-taking-itself-too-seriously tone, where the storyline (a basic investigation into a personal mystery) was really there in service of the action.


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