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The difference between a pitch and the next stage of the development process—a proposal—is story. A proposal must demonstrate that your pitch has “legs” by providing a more specific outline of events, additional background on the characters, and some sample plots.
As with most every document in comics, there is no “right” way to format a proposal, but I’ve found through years of experience that this is what works best for me:
Lead with the high concept, a brief but dynamic one- or two-sentence description of the idea—
—follow that with a little more detail on the bigger picture, clarifying the who, what, where, when, how and why of it all—
—next, give brief bios of the main characters—no more than a short paragraph for each, but enough about them so that whoever’s reading your proposal can have a good handle on them by the time they get to—
—the outline, a more detailed version of “the bigger picture” that walks us gradually through the series an issue or two at a time. Provided it’s interesting to read, feel free to devote about a page to synopsizing issue one, a half-page or so to issue two, and gradually less detail for the next handful of installments. At this point, you’re still in the proposal stage, so you’re walking the fine line between showing you have confidence in your ideas and revealing that you’re so in love with them that you have every page of your opus worked out nine years in advance, which frightens every editor ever. If, as you’re writing your proposal, you’re not sure of the difference, imagine buying a car. Imagine buying it from a confident, knowledgeable salesman who demonstrates its most attractive features and then lets the merchandise do the talking. Then imagine buying it from a salesman who won’t let you leave the showroom until he explains in excruciating detail exactly how the high-performance fuel injection system interfaces with the 1.6L 4cyl VTEC-E engine and insists on giving you the 82-year history of the factory that tooled the camshaft. My point is, don’t overwhelm.
Then end your document with a fitting summary/conclusion.
The “Let Us Win YOU Over” initiative is a yearlong campaign by Top Cow Productions to give out free copies of its regular comics to potential fans in the U.S. and Canada through participating comic book stores. Each month, a different set of stores, each month a different free comic. The stores vary by geography and demographics. Top Cow has partnered with ComicsPRO to bring this promotion to fans and all of the retailers are members of ComicsPRO.
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“I should have brought you the German version,” Pete Wanat, producer of the upcoming game “Wanted: Weapons of Fate” said as he greeted me last week for a demo of his game. German versions of games tend to be tamer than their global counterparts due to that country’s content restrictions. Wanat was joking. Sort of.
"I had a great time working with all the guys at Top Cow during Pilot Season, so when they asked me to pitch ideas for the Witchblade Annual, I jumped at the chance. I love what Ron Marz is doing with the book, so I tried to remain true to the tone he set," commented writer Jay Faerber.
Midtown Comics returns to New York Comic Con with a vengeance! Exclusive comic books and con activities include:
Dark Avengers #1 Exclusive Midtown Comics NYCC 2009 Adi Granov Variant Cover from Marvel Comics.
Witchblade #124 Exclusive Midtown Comics NYCC 2009 Tyler Kirkham & Stjepen Sejic Variant Cover from Top Cow.
25% Off All Graphic Novels at booth, with many NYCC guests work available.
I’m mostly going to try to keep from the biggest names as much as possible, because, really, do I need to talk more about the awesomeness of Alan Moore, Neil Gaiman and Warren Ellis?
Here is the archive of previously featured writers.
Today we look at the unannounced second part of our two-part feature on writers named Hickman!
Aaron Chiang's adventures continue, so I sat down with my daughter, Amanda, and we took a look at the final issue in this first (I hope) "Dragon Prince" mini series.
"I like it! Good ending," are the words my eleven-year-old Amanda had to share following her reading of this issue. Amanda liked how it ended, but wonders how the Dragon Hunter's story is going to end. Does he find a family of his own? Will we see more adventures with him? Amanda is officially curious about what happens next, moreso with the Hunter than Aaron and his family.
Comic book shops - home to high-flying heroes and colorful adventures - appear to be weathering the economic crisis better than many retailers.
"The conventional wisdom has long been that comics do well in a bad economy in that they are relatively cheap entertainment and they're escapism," said Mike Coco, manager of Bargain Comics in downtown Colorado Springs. In fact, comics first rose to popularity during the Great Depression.